Mots clés
2015 |
Fober, Dominique; Gouilloux, Guillaume; Orlarey, Yann; Letz, Stéphane Distributing Music Scores to Mobile Platforms and to the Internet using INScore (Inproceeding) Proceedings of the Sound and Music Computing conference — SMC’15, pp. 229–233, 2015. (Abstract | Links | BibTeX | Étiquettes: graphic, programming, score, web music) @inproceedings{Fober:15b,
title = {Distributing Music Scores to Mobile Platforms and to the Internet using INScore}, author = {Dominique Fober and Guillaume Gouilloux and Yann Orlarey and Stéphane Letz}, url = {inscore-web-SMC15.pdf}, year = {2015}, date = {2015-07-30}, booktitle = {Proceedings of the Sound and Music Computing conference — SMC’15}, pages = {229–233}, abstract = {Music notation is facing new musical forms such as electronic and/or interactive music, live coding, hybridizations with dance, design, multimedia. It is also facing the migration of musical instruments to gestural and mobile platforms, which poses the question of new scores usages on devices that mostly lack the necessary graphic space to display the music in a traditional setting and approach. Music scores distributed and shared on the Internet start also to be the support of innovative musical practices, which raises other issues, notably regarding dynamic and collaborative music scores. This paper introduces some of the perspectives opened by the migration of music scores to mobile platforms and to the Internet and it presents the approach adopted with INScore, an environment for the design of augmented, interactive music scores.}, keywords = {graphic, programming, score, web music}, pubstate = {published}, tppubtype = {inproceedings} } Music notation is facing new musical forms such as electronic and/or interactive music, live coding, hybridizations with dance, design, multimedia. It is also facing the migration of musical instruments to gestural and mobile platforms, which poses the question of new scores usages on devices that mostly lack the necessary graphic space to display the music in a traditional setting and approach. Music scores distributed and shared on the Internet start also to be the support of innovative musical practices, which raises other issues, notably regarding dynamic and collaborative music scores. This paper introduces some of the perspectives opened by the migration of music scores to mobile platforms and to the Internet and it presents the approach adopted with INScore, an environment for the design of augmented, interactive music scores.
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2014 |
Fober, Dominique; Orlarey, Yann; Letz, Stéphane Representation of Musical Computer Processes (Inproceeding) Proceedings of the ICMC/SMC 2014, pp. 1604–1609, 2014. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, process, score, synchronization) @inproceedings{Fober:14b,
title = {Representation of Musical Computer Processes}, author = {Dominique Fober and Yann Orlarey and Stéphane Letz}, url = {inscore-processes-final.pdf}, year = {2014}, date = {2014-09-15}, booktitle = {Proceedings of the ICMC/SMC 2014}, pages = {1604–1609}, abstract = {The paper presents a study about the representation of musical computer processes within a music score. The idea is to provide performers with information that could be useful especially in the context of interactive music. The paper starts with a characterization of a musical computer process in order to define the values to be represented. Next it proposes an approach to time representation suitable to asynchronous processes representation.}, keywords = {graphic, interaction, music, process, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } The paper presents a study about the representation of musical computer processes within a music score. The idea is to provide performers with information that could be useful especially in the context of interactive music. The paper starts with a characterization of a musical computer process in order to define the values to be represented. Next it proposes an approach to time representation suitable to asynchronous processes representation.
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2013 |
Fober, Dominique; Letz, Stéphane; Orlarey, Yann; Bevilacqua, Frederic Programming Interactive Music Scores with INScore (Inproceeding) Proceedings of the Sound and Music Computing conference – SMC’13, pp. 185-190, 2013. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, programming, score, synchronization) @inproceedings{ Fober:13b ,
title = {Programming Interactive Music Scores with INScore}, author = {Dominique Fober and Stéphane Letz and Yann Orlarey and Frederic Bevilacqua}, url = {fober-smc2013-final.pdf}, year = {2013}, date = {2013-01-01}, booktitle = {Proceedings of the Sound and Music Computing conference – SMC’13}, pages = {185-190}, abstract = {INScore is an environment for the design of interactive music scores that includes an original event-based interaction system and a scripting language for associating arbitrary messages to these events. We extended the previous version by supporting scripting languages offering a great flexibility in the description of scores and in the interactions with scores. The textual format is directly derived from the OSC message format that was defined in the original INScore version. This article presents the scripting language and illustrates its ability to describe interactions based on events, while remaining in the temporal space. It also introduces the IRCAM gesture follower and how it is embedded into INScore to provide gestural interaction capabilities..}, keywords = {graphic, interaction, music, programming, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } INScore is an environment for the design of interactive music scores that includes an original event-based interaction system and a scripting language for associating arbitrary messages to these events. We extended the previous version by supporting scripting languages offering a great flexibility in the description of scores and in the interactions with scores. The textual format is directly derived from the OSC message format that was defined in the original INScore version. This article presents the scripting language and illustrates its ability to describe interactions based on events, while remaining in the temporal space. It also introduces the IRCAM gesture follower and how it is embedded into INScore to provide gestural interaction capabilities..
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2012 |
Fober, Dominique; Orlarey, Yann; Letz, Stephane INScore – An Environment for the Design of Live Music Scores (Inproceeding) Proceedings of the Linux Audio Conference – LAC 2012, pp. 47–54, 2012. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, score, synchronization) @inproceedings{ Fober:12a ,
title = {INScore – An Environment for the Design of Live Music Scores}, author = {Dominique Fober and Yann Orlarey and Stephane Letz}, url = {INScore-ID12-2.pdf}, year = {2012}, date = {2012-01-01}, booktitle = {Proceedings of the Linux Audio Conference – LAC 2012}, pages = {47–54}, abstract = {INScore is an open source framework for the design of interactive, augmented, live music scores. Augmented music scores are graphic spaces providing representation, composition and manipulation of heterogeneous and arbitrary music objects (music scores but also images, text, signals…), both in the graphic and time domains. INScore includes also a dynamic system for the representation of the music performance, considered as a specific sound or gesture instance of the score, and viewed as signals. It integrates an event based interaction mechanism that opens the door to original uses and designs, transforming a score as a user interface or allowing a score self-modification based on temporal events. This paper presents the system features, the underlying formalisms, and introduces the OSC based scripting language.}, keywords = {graphic, interaction, music, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } INScore is an open source framework for the design of interactive, augmented, live music scores. Augmented music scores are graphic spaces providing representation, composition and manipulation of heterogeneous and arbitrary music objects (music scores but also images, text, signals…), both in the graphic and time domains. INScore includes also a dynamic system for the representation of the music performance, considered as a specific sound or gesture instance of the score, and viewed as signals. It integrates an event based interaction mechanism that opens the door to original uses and designs, transforming a score as a user interface or allowing a score self-modification based on temporal events. This paper presents the system features, the underlying formalisms, and introduces the OSC based scripting language.
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2010 |
Fober, Dominique; Daudin, Christophe; Orlarey, Yann; Letz, Stephane INTERLUDE – A FRAMEWORK FOR AUGMENTED MUSIC SCORES (Inproceeding) Proceedings of the Sound and Music Computing conference – SMC’10, pp. 233–240, 2010. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, score, synchronization) @inproceedings{ Fober:10c ,
title = {INTERLUDE – A FRAMEWORK FOR AUGMENTED MUSIC SCORES}, author = {Dominique Fober and Christophe Daudin and Yann Orlarey and Stephane Letz}, url = {Interlude-SMC2010.pdf}, year = {2010}, date = {2010-01-01}, booktitle = {Proceedings of the Sound and Music Computing conference – SMC’10}, pages = {233–240}, abstract = {An Augmented Music Score is a graphic space providing the representation, composition and manipulation of het- erogeneous music objects (music scores but also images, text, signals…), both in the graphic and time domains. In addition, it supports the representation of the music perfor- mance, considered as a specific sound or gestural instance of the score. This paper presents the theoretical foundation of the augmented music score as well as an application – an augmented score viewer – that implements the proposed solutions.}, keywords = {graphic, interaction, music, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } An Augmented Music Score is a graphic space providing the representation, composition and manipulation of het- erogeneous music objects (music scores but also images, text, signals…), both in the graphic and time domains. In addition, it supports the representation of the music perfor- mance, considered as a specific sound or gestural instance of the score. This paper presents the theoretical foundation of the augmented music score as well as an application – an augmented score viewer – that implements the proposed solutions.
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