Mots clés
2016 |
Lepetit-Aimon, Gabriel; Fober, Dominique; Orlarey, Yann; Letz, Stéphane Composition de partitions symboliques dans INScore (Inproceeding) Actes des Journées d’Informatique Musicale JIM’16 – Albi, pp. 54–60, 2016. (Abstract | Links | BibTeX | Étiquettes: composition, interaction, partition musicale) @inproceedings{lepetit16,
title = {Composition de partitions symboliques dans INScore}, author = {Gabriel Lepetit-Aimon and Dominique Fober and Yann Orlarey and Stéphane Letz}, url = {inscore-jim16-final.pdf}, year = {2016}, date = {2016-01-01}, booktitle = {Actes des Journées d’Informatique Musicale JIM’16 – Albi}, pages = {54–60}, abstract = {INScore est un environnement pour la conception de partition interactives augmentées, tourné vers des usages non conventionnels de la notation musicale. L’environnement permet d’utiliser et de composer des ressources graphiques arbitraires pour la représentation de la musique aussi bien que de la notation symbolique aux formats GMN (Guido Music Notation) ou MusicXML. INScore a été étendu pour fournir des opérations de composition de partitions en notation symbolique avec un jeu d’opérateurs qui de manière consistante, prennent des partitions en entrée pour produire une partition en sortie. L’API d’INScore inclut des score expressions, aussi bien au niveau OSC que dans son langage de script. Le travail présenté est basé sur une recherche précédente qui a porté sur les problèmes de consistance de la notation musicale à travers des opérations de composition de partitions. Ce sont les aspects langage et stratégies d’évaluation des score expressions qui sont abordés ici.}, keywords = {composition, interaction, partition musicale}, pubstate = {published}, tppubtype = {inproceedings} } INScore est un environnement pour la conception de partition interactives augmentées, tourné vers des usages non conventionnels de la notation musicale. L’environnement permet d’utiliser et de composer des ressources graphiques arbitraires pour la représentation de la musique aussi bien que de la notation symbolique aux formats GMN (Guido Music Notation) ou MusicXML. INScore a été étendu pour fournir des opérations de composition de partitions en notation symbolique avec un jeu d’opérateurs qui de manière consistante, prennent des partitions en entrée pour produire une partition en sortie. L’API d’INScore inclut des score expressions, aussi bien au niveau OSC que dans son langage de script. Le travail présenté est basé sur une recherche précédente qui a porté sur les problèmes de consistance de la notation musicale à travers des opérations de composition de partitions. Ce sont les aspects langage et stratégies d’évaluation des score expressions qui sont abordés ici.
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Lepetit-Aimon, Gabriel; Fober, Dominique; Orlarey, Yann; Letz, Stéphane INScore expressions to compose symbolic scores (Inproceeding) Hoadley, Richard; Nash, Chris; Fober, Dominique (Ed.): Proceedings of the International Conference on Technologies for Music Notation and Representation – TENOR2016, pp. 137–143, Anglia Ruskin University, Cambridge, UK, 2016, ISBN: 978-0-9931461-1-4. (Abstract | Links | BibTeX | Étiquettes: inscore, interaction, music score, score composition) @inproceedings{Lepetit-Aimon_tenor2016,
title = {INScore expressions to compose symbolic scores}, author = {Gabriel Lepetit-Aimon and Dominique Fober and Yann Orlarey and Stéphane Letz}, editor = {Richard Hoadley and Chris Nash and Dominique Fober}, url = {inscore-tenor-2016.pdf}, isbn = {978-0-9931461-1-4}, year = {2016}, date = {2016-01-01}, booktitle = {Proceedings of the International Conference on Technologies for Music Notation and Representation – TENOR2016}, pages = {137–143}, publisher = {Anglia Ruskin University}, address = {Cambridge, UK}, abstract = {INScore is an environment for the design of augmented interactive music scores turned to non-conventional use of music notation. The environment allows arbitrary graphic resources to be used and composed for the music representation. It supports symbolic music notation, described us- ing Guido Music Notation or MusicXML formats. The environment has been extended to provided score level com- position using a set of operators that consistently take scores as arguments to compute new scores as output. INScore API supports now score expressions both at OSC and at scripting levels. The work is based on a previous research that solved the issues of the notation consistency across scores composition. This paper focuses on the language level and explains the different strategies to evaluate score expressions.}, keywords = {inscore, interaction, music score, score composition}, pubstate = {published}, tppubtype = {inproceedings} } INScore is an environment for the design of augmented interactive music scores turned to non-conventional use of music notation. The environment allows arbitrary graphic resources to be used and composed for the music representation. It supports symbolic music notation, described us- ing Guido Music Notation or MusicXML formats. The environment has been extended to provided score level com- position using a set of operators that consistently take scores as arguments to compute new scores as output. INScore API supports now score expressions both at OSC and at scripting levels. The work is based on a previous research that solved the issues of the notation consistency across scores composition. This paper focuses on the language level and explains the different strategies to evaluate score expressions.
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2014 |
Fober, Dominique; Orlarey, Yann; Letz, Stéphane Augmented Interactive Scores for Music Creation (Inproceeding) Proceedings of Korean Electro-Acoustic Music Society’s 2014 Annual Conference [KEAMSAC2014], pp. 85–91, 2014. (Abstract | Links | BibTeX | Étiquettes: interaction, music score) @inproceedings{fober14c,
title = {Augmented Interactive Scores for Music Creation}, author = {Dominique Fober and Yann Orlarey and Stéphane Letz}, url = {fober-keamsac-2014-final.pdf}, year = {2014}, date = {2014-10-09}, booktitle = {Proceedings of Korean Electro-Acoustic Music Society’s 2014 Annual Conference [KEAMSAC2014]}, pages = {85–91}, abstract = {This article addresses music representation issues in the context of the contemporary music creation and performance. It exposes the main challenges in terms of music notation and representation, in regard of the new forms of music and with an emphasis on interactive music issues. It presents INScore, an environment for the design of augmented, interactive music scores that has been developed in response to current artistic evolutions. It gives an overview of the system with a presentation of its main features and highlights on the main technologies involved. Concrete examples of use with recent music creations, composers\’ viewpoint and an electro-acoustic piece modeling will also be given.}, keywords = {interaction, music score}, pubstate = {published}, tppubtype = {inproceedings} } This article addresses music representation issues in the context of the contemporary music creation and performance. It exposes the main challenges in terms of music notation and representation, in regard of the new forms of music and with an emphasis on interactive music issues. It presents INScore, an environment for the design of augmented, interactive music scores that has been developed in response to current artistic evolutions. It gives an overview of the system with a presentation of its main features and highlights on the main technologies involved. Concrete examples of use with recent music creations, composers’ viewpoint and an electro-acoustic piece modeling will also be given.
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Fober, Dominique; Orlarey, Yann; Letz, Stéphane Representation of Musical Computer Processes (Inproceeding) Proceedings of the ICMC/SMC 2014, pp. 1604–1609, 2014. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, process, score, synchronization) @inproceedings{Fober:14b,
title = {Representation of Musical Computer Processes}, author = {Dominique Fober and Yann Orlarey and Stéphane Letz}, url = {inscore-processes-final.pdf}, year = {2014}, date = {2014-09-15}, booktitle = {Proceedings of the ICMC/SMC 2014}, pages = {1604–1609}, abstract = {The paper presents a study about the representation of musical computer processes within a music score. The idea is to provide performers with information that could be useful especially in the context of interactive music. The paper starts with a characterization of a musical computer process in order to define the values to be represented. Next it proposes an approach to time representation suitable to asynchronous processes representation.}, keywords = {graphic, interaction, music, process, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } The paper presents a study about the representation of musical computer processes within a music score. The idea is to provide performers with information that could be useful especially in the context of interactive music. The paper starts with a characterization of a musical computer process in order to define the values to be represented. Next it proposes an approach to time representation suitable to asynchronous processes representation.
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2013 |
Fober, Dominique; Letz, Stéphane; Orlarey, Yann Programmation événementielle de partitions musicales interactives. (Inproceeding) Actes des Journées d’Informatique Musicale JIM2013, Paris, 2013. (Abstract | Links | BibTeX | Étiquettes: inscore, interaction, OSC, programming, score) @inproceedings{fober13a,
title = {Programmation événementielle de partitions musicales interactives.}, author = {Dominique Fober and Stéphane Letz and Yann Orlarey}, url = {jim2013_11.pdf}, year = {2013}, date = {2013-01-01}, booktitle = {Actes des Journées d’Informatique Musicale JIM2013, Paris}, abstract = {INSCORE est un environnement pour la conception de partitions musicales interactives qui intègre un système original d\’interaction basé sur des événements et sur un langage de script permettant d\’associer des messages arbitraires à ces événements. Initialement conçu pour être piloté via OSC, la version textuelle des messages OSC s\’est rapidement constituée en format de stockage, puis étendue en un langage de script permettant une plus grande souplesse dans la description des partitions et des interactions avec ces partitions. Cet article présente ce langage de script et illustre notamment ses capacités à décrire des interactions sous forme événementielle, tout en restant dans l\’espace temporel.}, keywords = {inscore, interaction, OSC, programming, score}, pubstate = {published}, tppubtype = {inproceedings} } INSCORE est un environnement pour la conception de partitions musicales interactives qui intègre un système original d’interaction basé sur des événements et sur un langage de script permettant d’associer des messages arbitraires à ces événements. Initialement conçu pour être piloté via OSC, la version textuelle des messages OSC s’est rapidement constituée en format de stockage, puis étendue en un langage de script permettant une plus grande souplesse dans la description des partitions et des interactions avec ces partitions. Cet article présente ce langage de script et illustre notamment ses capacités à décrire des interactions sous forme événementielle, tout en restant dans l’espace temporel.
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Guedy, Fabrice; Bevilacqua, Frederic; Fober, Dominique; Robert, Loïc Etudier et jouer une oeuvre musicale en manipulant des objets. (Inproceeding) Actes des Journées d’Informatique Musicale JIM2013, Paris, 2013. (Abstract | Links | BibTeX | Étiquettes: interaction, musique, pédagogie) @inproceedings{guedy13a,
title = {Etudier et jouer une oeuvre musicale en manipulant des objets.}, author = {Fabrice Guedy and Frederic Bevilacqua and Dominique Fober and Loïc Robert}, url = {jim2013_08.pdf}, year = {2013}, date = {2013-01-01}, booktitle = {Actes des Journées d’Informatique Musicale JIM2013, Paris}, abstract = {Cet article présente trois expériences musicales et pédagogiques menées à l\’Atelier des Feuillantines. Elles s\’inscrivent dans le cadre de divers projets nationaux comme « Interlude » ou « Musique Lab 2 ». Certains de ces projets visent à préfigurer ce que pourrait être l\’écoute d\’une oeuvre au moyen de technologies de suivi de geste, dans des contextes allant de la pédagogie musicale aux installations grand public, d\’autres sont explicitement axés sur le développement de nouveaux outils croisant pédagogie et création. Les trois expériences décrites dans cet article appartiennent à deux grandes catégories. La première concerne l\’utilisation d\’un outil associant des gestes, une partition et un enregistrement, la seconde consiste à jouer une oeuvre, en l\’occurrence ici le canon par tons de l\’Offrande Musicale de Bach, et une partie de la Rousserolle Effarvatte d\’Olivier Messiaen à partir de leurs constituants de base matérialisés par des objets dont la manipulation coïncide avec des traitements reproduisant le « mouvement » de la composition.}, keywords = {interaction, musique, pédagogie}, pubstate = {published}, tppubtype = {inproceedings} } Cet article présente trois expériences musicales et pédagogiques menées à l’Atelier des Feuillantines. Elles s’inscrivent dans le cadre de divers projets nationaux comme « Interlude » ou « Musique Lab 2 ». Certains de ces projets visent à préfigurer ce que pourrait être l’écoute d’une oeuvre au moyen de technologies de suivi de geste, dans des contextes allant de la pédagogie musicale aux installations grand public, d’autres sont explicitement axés sur le développement de nouveaux outils croisant pédagogie et création. Les trois expériences décrites dans cet article appartiennent à deux grandes catégories. La première concerne l’utilisation d’un outil associant des gestes, une partition et un enregistrement, la seconde consiste à jouer une oeuvre, en l’occurrence ici le canon par tons de l’Offrande Musicale de Bach, et une partie de la Rousserolle Effarvatte d’Olivier Messiaen à partir de leurs constituants de base matérialisés par des objets dont la manipulation coïncide avec des traitements reproduisant le « mouvement » de la composition.
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Fober, Dominique; Letz, Stéphane; Orlarey, Yann; Bevilacqua, Frederic Programming Interactive Music Scores with INScore (Inproceeding) Proceedings of the Sound and Music Computing conference – SMC’13, pp. 185-190, 2013. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, programming, score, synchronization) @inproceedings{ Fober:13b ,
title = {Programming Interactive Music Scores with INScore}, author = {Dominique Fober and Stéphane Letz and Yann Orlarey and Frederic Bevilacqua}, url = {fober-smc2013-final.pdf}, year = {2013}, date = {2013-01-01}, booktitle = {Proceedings of the Sound and Music Computing conference – SMC’13}, pages = {185-190}, abstract = {INScore is an environment for the design of interactive music scores that includes an original event-based interaction system and a scripting language for associating arbitrary messages to these events. We extended the previous version by supporting scripting languages offering a great flexibility in the description of scores and in the interactions with scores. The textual format is directly derived from the OSC message format that was defined in the original INScore version. This article presents the scripting language and illustrates its ability to describe interactions based on events, while remaining in the temporal space. It also introduces the IRCAM gesture follower and how it is embedded into INScore to provide gestural interaction capabilities..}, keywords = {graphic, interaction, music, programming, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } INScore is an environment for the design of interactive music scores that includes an original event-based interaction system and a scripting language for associating arbitrary messages to these events. We extended the previous version by supporting scripting languages offering a great flexibility in the description of scores and in the interactions with scores. The textual format is directly derived from the OSC message format that was defined in the original INScore version. This article presents the scripting language and illustrates its ability to describe interactions based on events, while remaining in the temporal space. It also introduces the IRCAM gesture follower and how it is embedded into INScore to provide gestural interaction capabilities..
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2012 |
Fober, Dominique; Orlarey, Yann; Letz, Stephane INScore – An Environment for the Design of Live Music Scores (Inproceeding) Proceedings of the Linux Audio Conference – LAC 2012, pp. 47–54, 2012. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, score, synchronization) @inproceedings{ Fober:12a ,
title = {INScore – An Environment for the Design of Live Music Scores}, author = {Dominique Fober and Yann Orlarey and Stephane Letz}, url = {INScore-ID12-2.pdf}, year = {2012}, date = {2012-01-01}, booktitle = {Proceedings of the Linux Audio Conference – LAC 2012}, pages = {47–54}, abstract = {INScore is an open source framework for the design of interactive, augmented, live music scores. Augmented music scores are graphic spaces providing representation, composition and manipulation of heterogeneous and arbitrary music objects (music scores but also images, text, signals…), both in the graphic and time domains. INScore includes also a dynamic system for the representation of the music performance, considered as a specific sound or gesture instance of the score, and viewed as signals. It integrates an event based interaction mechanism that opens the door to original uses and designs, transforming a score as a user interface or allowing a score self-modification based on temporal events. This paper presents the system features, the underlying formalisms, and introduces the OSC based scripting language.}, keywords = {graphic, interaction, music, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } INScore is an open source framework for the design of interactive, augmented, live music scores. Augmented music scores are graphic spaces providing representation, composition and manipulation of heterogeneous and arbitrary music objects (music scores but also images, text, signals…), both in the graphic and time domains. INScore includes also a dynamic system for the representation of the music performance, considered as a specific sound or gesture instance of the score, and viewed as signals. It integrates an event based interaction mechanism that opens the door to original uses and designs, transforming a score as a user interface or allowing a score self-modification based on temporal events. This paper presents the system features, the underlying formalisms, and introduces the OSC based scripting language.
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2011 |
Fober, Dominique; Orlarey, Yann; Letz, Stephane INScore An Environment for the Design of Live Music Scores (Journal Article) Audio-graphic Modeling and Interaction Workshop at NIME 2011, 2011. (Abstract | Links | BibTeX | Étiquettes: inscore, interaction, music score) @article{ fober11a ,
title = {INScore An Environment for the Design of Live Music Scores}, author = {Dominique Fober and Yann Orlarey and Stephane Letz}, url = {inscore-nime2011.pdf}, year = {2011}, date = {2011-01-01}, journal = {Audio-graphic Modeling and Interaction Workshop at NIME 2011}, abstract = {INScore is an open source framework for the design of interactive, augmented, live music score. An augmented score is a graphic space providing representation, composition and manipulation of heterogeneous and arbitrary music objects (music scores but also images, text, signals…), both in the graphic and time domains. INScore provides a dynamic system for the representation of the music performance, considered as a specific sound or gesture instance of the score, and viewed as signals. It integrates an event based inter- action mechanism that opens the door to original uses and designs, transforming a score as a user interface or allowing a score self modification based on temporal events.}, keywords = {inscore, interaction, music score}, pubstate = {published}, tppubtype = {article} } INScore is an open source framework for the design of interactive, augmented, live music score. An augmented score is a graphic space providing representation, composition and manipulation of heterogeneous and arbitrary music objects (music scores but also images, text, signals…), both in the graphic and time domains. INScore provides a dynamic system for the representation of the music performance, considered as a specific sound or gesture instance of the score, and viewed as signals. It integrates an event based inter- action mechanism that opens the door to original uses and designs, transforming a score as a user interface or allowing a score self modification based on temporal events.
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2010 |
Fober, Dominique; Daudin, Christophe; Orlarey, Yann; Letz, Stephane INTERLUDE – A FRAMEWORK FOR AUGMENTED MUSIC SCORES (Inproceeding) Proceedings of the Sound and Music Computing conference – SMC’10, pp. 233–240, 2010. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, score, synchronization) @inproceedings{ Fober:10c ,
title = {INTERLUDE – A FRAMEWORK FOR AUGMENTED MUSIC SCORES}, author = {Dominique Fober and Christophe Daudin and Yann Orlarey and Stephane Letz}, url = {Interlude-SMC2010.pdf}, year = {2010}, date = {2010-01-01}, booktitle = {Proceedings of the Sound and Music Computing conference – SMC’10}, pages = {233–240}, abstract = {An Augmented Music Score is a graphic space providing the representation, composition and manipulation of het- erogeneous music objects (music scores but also images, text, signals…), both in the graphic and time domains. In addition, it supports the representation of the music perfor- mance, considered as a specific sound or gestural instance of the score. This paper presents the theoretical foundation of the augmented music score as well as an application – an augmented score viewer – that implements the proposed solutions.}, keywords = {graphic, interaction, music, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } An Augmented Music Score is a graphic space providing the representation, composition and manipulation of het- erogeneous music objects (music scores but also images, text, signals…), both in the graphic and time domains. In addition, it supports the representation of the music perfor- mance, considered as a specific sound or gestural instance of the score. This paper presents the theoretical foundation of the augmented music score as well as an application – an augmented score viewer – that implements the proposed solutions.
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