Mots clés
2015 |
Fober, Dominique; Gouilloux, Guillaume; Orlarey, Yann; Letz, Stéphane Distributing Music Scores to Mobile Platforms and to the Internet using INScore (Inproceeding) Proceedings of the Sound and Music Computing conference — SMC’15, pp. 229–233, 2015. (Abstract | Links | BibTeX | Étiquettes: graphic, programming, score, web music) @inproceedings{Fober:15b,
title = {Distributing Music Scores to Mobile Platforms and to the Internet using INScore}, author = {Dominique Fober and Guillaume Gouilloux and Yann Orlarey and Stéphane Letz}, url = {inscore-web-SMC15.pdf}, year = {2015}, date = {2015-07-30}, booktitle = {Proceedings of the Sound and Music Computing conference — SMC’15}, pages = {229–233}, abstract = {Music notation is facing new musical forms such as electronic and/or interactive music, live coding, hybridizations with dance, design, multimedia. It is also facing the migration of musical instruments to gestural and mobile platforms, which poses the question of new scores usages on devices that mostly lack the necessary graphic space to display the music in a traditional setting and approach. Music scores distributed and shared on the Internet start also to be the support of innovative musical practices, which raises other issues, notably regarding dynamic and collaborative music scores. This paper introduces some of the perspectives opened by the migration of music scores to mobile platforms and to the Internet and it presents the approach adopted with INScore, an environment for the design of augmented, interactive music scores.}, keywords = {graphic, programming, score, web music}, pubstate = {published}, tppubtype = {inproceedings} } Music notation is facing new musical forms such as electronic and/or interactive music, live coding, hybridizations with dance, design, multimedia. It is also facing the migration of musical instruments to gestural and mobile platforms, which poses the question of new scores usages on devices that mostly lack the necessary graphic space to display the music in a traditional setting and approach. Music scores distributed and shared on the Internet start also to be the support of innovative musical practices, which raises other issues, notably regarding dynamic and collaborative music scores. This paper introduces some of the perspectives opened by the migration of music scores to mobile platforms and to the Internet and it presents the approach adopted with INScore, an environment for the design of augmented, interactive music scores.
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2014 |
Antoniadis, Pavlos; Bevilacqua, Frédéric; Fober, Dominique Proceedings of the 9th Conference on Interdisciplinary Musicology — CIM14. Berlin, Germany, 2014. (Abstract | Links | BibTeX | Étiquettes: gesture, inscore, music pedagogy, score) @inproceedings{antoniadis:cim14,
title = {Gesture cutting through textual complexity: Towards a tool for online gestural analysis and control of complex piano notation processing}, author = {Pavlos Antoniadis and Frédéric Bevilacqua and Dominique Fober}, url = {CIM14-final.pdf}, year = {2014}, date = {2014-12-04}, booktitle = {Proceedings of the 9th Conference on Interdisciplinary Musicology — CIM14. Berlin, Germany}, abstract = {This project introduces a recently developed prototype for real-time processing and control of complex piano notation through the pianist’s gesture. The tool materializes an embodied cognition-influenced paradigm of interaction of pianists with complex notation (embodied or corporeal navigation), drawing from latest developments in the computer music fields of musical representation (augmented and interactive musical scores via INScore) and of multimodal interaction (Gesture Follower). Gestural, video, audio and MIDI data are appropriately mapped on the musical score, turning it into a personalized, dynamic, multimodal tablature. This tablature may be used for efficient learning, performance and archiving, with potential applications in pedagogy, composition, improvisation and score following. The underlying metaphor for such a tool is that instrumentalists touch or cut through notational complexity using performative gestures, as much as they touch their own keyboards. Their action on the instrument forms integral part of their understanding, which can be represented as a gestural processing of the notation. Next to the already mentioned applications, new perspectives in piano performance of post-1945 complex notation and in musicology (‘performative turn’), as well as the emerging field of ‘embodied and extended cognition’, are indispensable for this project. }, keywords = {gesture, inscore, music pedagogy, score}, pubstate = {published}, tppubtype = {inproceedings} } This project introduces a recently developed prototype for real-time processing and control of complex piano notation through the pianist’s gesture. The tool materializes an embodied cognition-influenced paradigm of interaction of pianists with complex notation (embodied or corporeal navigation), drawing from latest developments in the computer music fields of musical representation (augmented and interactive musical scores via INScore) and of multimodal interaction (Gesture Follower). Gestural, video, audio and MIDI data are appropriately mapped on the musical score, turning it into a personalized, dynamic, multimodal tablature. This tablature may be used for efficient learning, performance and archiving, with potential applications in pedagogy, composition, improvisation and score following. The underlying metaphor for such a tool is that instrumentalists touch or cut through notational complexity using performative gestures, as much as they touch their own keyboards. Their action on the instrument forms integral part of their understanding, which can be represented as a gestural processing of the notation. Next to the already mentioned applications, new perspectives in piano performance of post-1945 complex notation and in musicology (‘performative turn’), as well as the emerging field of ‘embodied and extended cognition’, are indispensable for this project.
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Fober, Dominique; Orlarey, Yann; Letz, Stéphane Representation of Musical Computer Processes (Inproceeding) Proceedings of the ICMC/SMC 2014, pp. 1604–1609, 2014. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, process, score, synchronization) @inproceedings{Fober:14b,
title = {Representation of Musical Computer Processes}, author = {Dominique Fober and Yann Orlarey and Stéphane Letz}, url = {inscore-processes-final.pdf}, year = {2014}, date = {2014-09-15}, booktitle = {Proceedings of the ICMC/SMC 2014}, pages = {1604–1609}, abstract = {The paper presents a study about the representation of musical computer processes within a music score. The idea is to provide performers with information that could be useful especially in the context of interactive music. The paper starts with a characterization of a musical computer process in order to define the values to be represented. Next it proposes an approach to time representation suitable to asynchronous processes representation.}, keywords = {graphic, interaction, music, process, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } The paper presents a study about the representation of musical computer processes within a music score. The idea is to provide performers with information that could be useful especially in the context of interactive music. The paper starts with a characterization of a musical computer process in order to define the values to be represented. Next it proposes an approach to time representation suitable to asynchronous processes representation.
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2013 |
Fober, Dominique; Letz, Stéphane; Orlarey, Yann Programmation événementielle de partitions musicales interactives. (Inproceeding) Actes des Journées d’Informatique Musicale JIM2013, Paris, 2013. (Abstract | Links | BibTeX | Étiquettes: inscore, interaction, OSC, programming, score) @inproceedings{fober13a,
title = {Programmation événementielle de partitions musicales interactives.}, author = {Dominique Fober and Stéphane Letz and Yann Orlarey}, url = {jim2013_11.pdf}, year = {2013}, date = {2013-01-01}, booktitle = {Actes des Journées d’Informatique Musicale JIM2013, Paris}, abstract = {INSCORE est un environnement pour la conception de partitions musicales interactives qui intègre un système original d\’interaction basé sur des événements et sur un langage de script permettant d\’associer des messages arbitraires à ces événements. Initialement conçu pour être piloté via OSC, la version textuelle des messages OSC s\’est rapidement constituée en format de stockage, puis étendue en un langage de script permettant une plus grande souplesse dans la description des partitions et des interactions avec ces partitions. Cet article présente ce langage de script et illustre notamment ses capacités à décrire des interactions sous forme événementielle, tout en restant dans l\’espace temporel.}, keywords = {inscore, interaction, OSC, programming, score}, pubstate = {published}, tppubtype = {inproceedings} } INSCORE est un environnement pour la conception de partitions musicales interactives qui intègre un système original d’interaction basé sur des événements et sur un langage de script permettant d’associer des messages arbitraires à ces événements. Initialement conçu pour être piloté via OSC, la version textuelle des messages OSC s’est rapidement constituée en format de stockage, puis étendue en un langage de script permettant une plus grande souplesse dans la description des partitions et des interactions avec ces partitions. Cet article présente ce langage de script et illustre notamment ses capacités à décrire des interactions sous forme événementielle, tout en restant dans l’espace temporel.
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Fober, Dominique; Letz, Stéphane; Orlarey, Yann; Bevilacqua, Frederic Programming Interactive Music Scores with INScore (Inproceeding) Proceedings of the Sound and Music Computing conference – SMC’13, pp. 185-190, 2013. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, programming, score, synchronization) @inproceedings{ Fober:13b ,
title = {Programming Interactive Music Scores with INScore}, author = {Dominique Fober and Stéphane Letz and Yann Orlarey and Frederic Bevilacqua}, url = {fober-smc2013-final.pdf}, year = {2013}, date = {2013-01-01}, booktitle = {Proceedings of the Sound and Music Computing conference – SMC’13}, pages = {185-190}, abstract = {INScore is an environment for the design of interactive music scores that includes an original event-based interaction system and a scripting language for associating arbitrary messages to these events. We extended the previous version by supporting scripting languages offering a great flexibility in the description of scores and in the interactions with scores. The textual format is directly derived from the OSC message format that was defined in the original INScore version. This article presents the scripting language and illustrates its ability to describe interactions based on events, while remaining in the temporal space. It also introduces the IRCAM gesture follower and how it is embedded into INScore to provide gestural interaction capabilities..}, keywords = {graphic, interaction, music, programming, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } INScore is an environment for the design of interactive music scores that includes an original event-based interaction system and a scripting language for associating arbitrary messages to these events. We extended the previous version by supporting scripting languages offering a great flexibility in the description of scores and in the interactions with scores. The textual format is directly derived from the OSC message format that was defined in the original INScore version. This article presents the scripting language and illustrates its ability to describe interactions based on events, while remaining in the temporal space. It also introduces the IRCAM gesture follower and how it is embedded into INScore to provide gestural interaction capabilities..
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2012 |
Dominique Fober Yann Orlarey, Stéphane Letz Composition de partitions musicales (Inproceeding) JIM, (Ed.): Actes des Journées d’Informatique Musicale JIM2012, pp. 263–267, 2012. (Abstract | Links | BibTeX | Étiquettes: processing, score) @inproceedings{fober12j,
title = {Composition de partitions musicales}, author = {Dominique Fober, Yann Orlarey, Stéphane Letz}, editor = {JIM}, url = {fober-jim2012.pdf}, year = {2012}, date = {2012-05-11}, booktitle = {Actes des Journées d’Informatique Musicale JIM2012}, pages = {263–267}, abstract = {Basé sur le format de notation musicale Guido , nous avons développé un ensemble d\’outils pour la composition de partitions musicales. Il s\’agit d\’opérations de transformation de haut niveau, prenant des partitions en entrée pour en générer de nouvelles en sortie. Ces opérations peuvent par exemple s\’appliquer au domaine temporel (e.g. couper le début ou la fin d\’une partition) ou concerner la structure de la partition (mise en séquence, en parallèle). La définition d\’opérateurs applicables au niveau de la notation permet d\’englober l\’expression d\’idées musicales et leur composition dans une même métaphore. Cela soulève toutefois un certain nombres de problèmes liés à la cohérence de la notation. Cet article donne un aperçu du format de notation musicale Guido , puis il présente les opérations de composition de partitions, les problèmes qui se posent pour la cohérence de la notation et les solutions proposées.}, keywords = {processing, score}, pubstate = {published}, tppubtype = {inproceedings} } Basé sur le format de notation musicale Guido , nous avons développé un ensemble d’outils pour la composition de partitions musicales. Il s’agit d’opérations de transformation de haut niveau, prenant des partitions en entrée pour en générer de nouvelles en sortie. Ces opérations peuvent par exemple s’appliquer au domaine temporel (e.g. couper le début ou la fin d’une partition) ou concerner la structure de la partition (mise en séquence, en parallèle).
La définition d’opérateurs applicables au niveau de la notation permet d’englober l’expression d’idées musicales et leur composition dans une même métaphore. Cela soulève toutefois un certain nombres de problèmes liés à la cohérence de la notation. Cet article donne un aperçu du format de notation musicale Guido , puis il présente les opérations de composition de partitions, les problèmes qui se posent pour la cohérence de la notation et les solutions proposées. |
Fober, Dominique; Orlarey, Yann; Letz, Stephane INScore – An Environment for the Design of Live Music Scores (Inproceeding) Proceedings of the Linux Audio Conference – LAC 2012, pp. 47–54, 2012. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, score, synchronization) @inproceedings{ Fober:12a ,
title = {INScore – An Environment for the Design of Live Music Scores}, author = {Dominique Fober and Yann Orlarey and Stephane Letz}, url = {INScore-ID12-2.pdf}, year = {2012}, date = {2012-01-01}, booktitle = {Proceedings of the Linux Audio Conference – LAC 2012}, pages = {47–54}, abstract = {INScore is an open source framework for the design of interactive, augmented, live music scores. Augmented music scores are graphic spaces providing representation, composition and manipulation of heterogeneous and arbitrary music objects (music scores but also images, text, signals…), both in the graphic and time domains. INScore includes also a dynamic system for the representation of the music performance, considered as a specific sound or gesture instance of the score, and viewed as signals. It integrates an event based interaction mechanism that opens the door to original uses and designs, transforming a score as a user interface or allowing a score self-modification based on temporal events. This paper presents the system features, the underlying formalisms, and introduces the OSC based scripting language.}, keywords = {graphic, interaction, music, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } INScore is an open source framework for the design of interactive, augmented, live music scores. Augmented music scores are graphic spaces providing representation, composition and manipulation of heterogeneous and arbitrary music objects (music scores but also images, text, signals…), both in the graphic and time domains. INScore includes also a dynamic system for the representation of the music performance, considered as a specific sound or gesture instance of the score, and viewed as signals. It integrates an event based interaction mechanism that opens the door to original uses and designs, transforming a score as a user interface or allowing a score self-modification based on temporal events. This paper presents the system features, the underlying formalisms, and introduces the OSC based scripting language.
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2010 |
Fober, Dominique; Daudin, Christophe; Orlarey, Yann; Letz, Stephane INTERLUDE – A FRAMEWORK FOR AUGMENTED MUSIC SCORES (Inproceeding) Proceedings of the Sound and Music Computing conference – SMC’10, pp. 233–240, 2010. (Abstract | Links | BibTeX | Étiquettes: graphic, interaction, music, score, synchronization) @inproceedings{ Fober:10c ,
title = {INTERLUDE – A FRAMEWORK FOR AUGMENTED MUSIC SCORES}, author = {Dominique Fober and Christophe Daudin and Yann Orlarey and Stephane Letz}, url = {Interlude-SMC2010.pdf}, year = {2010}, date = {2010-01-01}, booktitle = {Proceedings of the Sound and Music Computing conference – SMC’10}, pages = {233–240}, abstract = {An Augmented Music Score is a graphic space providing the representation, composition and manipulation of het- erogeneous music objects (music scores but also images, text, signals…), both in the graphic and time domains. In addition, it supports the representation of the music perfor- mance, considered as a specific sound or gestural instance of the score. This paper presents the theoretical foundation of the augmented music score as well as an application – an augmented score viewer – that implements the proposed solutions.}, keywords = {graphic, interaction, music, score, synchronization}, pubstate = {published}, tppubtype = {inproceedings} } An Augmented Music Score is a graphic space providing the representation, composition and manipulation of het- erogeneous music objects (music scores but also images, text, signals…), both in the graphic and time domains. In addition, it supports the representation of the music perfor- mance, considered as a specific sound or gestural instance of the score. This paper presents the theoretical foundation of the augmented music score as well as an application – an augmented score viewer – that implements the proposed solutions.
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2009 |
Daudin,; Fober, Dominique; Letz, Stephane; Orlarey, Yann The Guido Engine – A toolbox for music scores rendering (Inproceeding) LAC, (Ed.): Proceedings of Linux Audio Conference 2009, pp. 105-111, 2009. (Abstract | Links | BibTeX | Étiquettes: GUIDO, layout, music, notation, score) @inproceedings{ Dau:09b ,
title = {The Guido Engine – A toolbox for music scores rendering}, author = {C. Daudin and Dominique Fober and Stephane Letz and Yann Orlarey}, editor = {LAC}, url = {lac2009.pdf}, year = {2009}, date = {2009-01-01}, booktitle = {Proceedings of Linux Audio Conference 2009}, pages = {105-111}, abstract = {The Guido Music Notation format (GMN) is a general purpose formal language for representing score level music in a platform independent plain text and human readable way. Based on this music representation format, the Guido Lib provides a generic, portable library and API for the graphical rendering of musical scores. This paper gives an introduction to the music notation format and to the Guido graphic score rendering engine. An example of application, the GuidoSceneComposer, is next presented.}, keywords = {GUIDO, layout, music, notation, score}, pubstate = {published}, tppubtype = {inproceedings} } The Guido Music Notation format (GMN) is a general purpose formal language for representing score level music in a platform independent plain text and human readable way. Based on this music representation format, the Guido Lib provides a generic, portable library and API for the graphical rendering of musical scores. This paper gives an introduction to the music notation format and to the Guido graphic score rendering engine. An example of application, the GuidoSceneComposer, is next presented.
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2005 |
Fober, Dominique; Letz, Stephane; Orlarey, Yann IMUTUS Score Processing Components (Inproceeding) ICMA, (Ed.): Proceedings of the International Computer Music Conference, pp. 427–430, 2005. (Abstract | Links | BibTeX | Étiquettes: GUIDO, layout, music, MusicXML, score) @inproceedings{ Fober:05c ,
title = {IMUTUS Score Processing Components}, author = {Dominique Fober and Stephane Letz and Yann Orlarey}, editor = {ICMA}, url = {FOBER-ICMC2005.pdf}, year = {2005}, date = {2005-01-01}, booktitle = {Proceedings of the International Computer Music Conference}, pages = {427–430}, abstract = {IMUTUS is an IST European project that aims at the development of an open platform for training students on the recorder. Among the results of the project are two open source libraries for music representation and graphic notation: the MusicXML library, intended to support the MusicXML format and to provide music notation exchange capabilities, and the GUIDO library that provides a powerful graphic score engine. This paper introduces both libraries and describes their use in IMUTUS system.}, keywords = {GUIDO, layout, music, MusicXML, score}, pubstate = {published}, tppubtype = {inproceedings} } IMUTUS is an IST European project that aims at the development of an open platform for training students on the recorder. Among the results of the project are two open source libraries for music representation and graphic notation: the MusicXML library, intended to support the MusicXML format and to provide music notation exchange capabilities, and the GUIDO library that provides a powerful graphic score engine. This paper introduces both libraries and describes their use in IMUTUS system.
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